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Network Programming

The Berkeley sockets API is the foundation of network programming on Unix-like systems. Let’s master it.

Socket Fundamentals

┌─────────────────────────────────────────────────────────────────────────────┐
│                           TCP Connection Flow                                │
├─────────────────────────────────────────────────────────────────────────────┤
│                                                                              │
│        SERVER                                    CLIENT                      │
│     ┌─────────┐                              ┌─────────┐                    │
│     │ socket()│                              │ socket()│                    │
│     └────┬────┘                              └────┬────┘                    │
│          │                                        │                          │
│     ┌────▼────┐                                   │                          │
│     │  bind() │                                   │                          │
│     └────┬────┘                                   │                          │
│          │                                        │                          │
│     ┌────▼────┐                                   │                          │
│     │ listen()│                                   │                          │
│     └────┬────┘                                   │                          │
│          │                                        │                          │
│     ┌────▼────┐            connect()         ┌────▼────┐                    │
│     │ accept()│◄─────────────────────────────│connect()│                    │
│     └────┬────┘                              └────┬────┘                    │
│          │                                        │                          │
│          │              read()/write()           │                          │
│          │◄──────────────────────────────────────▶                          │
│          │                                        │                          │
│     ┌────▼────┐                              ┌────▼────┐                    │
│     │ close() │                              │ close() │                    │
│     └─────────┘                              └─────────┘                    │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

TCP Server

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#define PORT 8080
#define BACKLOG 10
#define BUFFER_SIZE 1024

int main(void) {
    int server_fd, client_fd;
    struct sockaddr_in server_addr, client_addr;
    socklen_t client_len = sizeof(client_addr);
    char buffer[BUFFER_SIZE];
    
    // Create socket
    server_fd = socket(AF_INET, SOCK_STREAM, 0);
    if (server_fd < 0) {
        perror("socket");
        exit(1);
    }
    
    // Allow address reuse
    int opt = 1;
    setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    
    // Bind to address
    memset(&server_addr, 0, sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = INADDR_ANY;  // All interfaces
    server_addr.sin_port = htons(PORT);
    
    if (bind(server_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
        perror("bind");
        exit(1);
    }
    
    // Listen for connections
    if (listen(server_fd, BACKLOG) < 0) {
        perror("listen");
        exit(1);
    }
    
    printf("Server listening on port %d\n", PORT);
    
    while (1) {
        // Accept connection
        client_fd = accept(server_fd, (struct sockaddr*)&client_addr, &client_len);
        if (client_fd < 0) {
            perror("accept");
            continue;
        }
        
        printf("Client connected: %s:%d\n",
               inet_ntoa(client_addr.sin_addr),
               ntohs(client_addr.sin_port));
        
        // Handle client
        ssize_t bytes;
        while ((bytes = read(client_fd, buffer, sizeof(buffer) - 1)) > 0) {
            buffer[bytes] = '\0';
            printf("Received: %s", buffer);
            
            // Echo back
            write(client_fd, buffer, bytes);
        }
        
        printf("Client disconnected\n");
        close(client_fd);
    }
    
    close(server_fd);
    return 0;
}

TCP Client

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>

#define BUFFER_SIZE 1024

int main(int argc, char *argv[]) {
    if (argc != 3) {
        fprintf(stderr, "Usage: %s <host> <port>\n", argv[0]);
        exit(1);
    }
    
    const char *host = argv[1];
    int port = atoi(argv[2]);
    
    int sock_fd;
    struct sockaddr_in server_addr;
    char buffer[BUFFER_SIZE];
    
    // Create socket
    sock_fd = socket(AF_INET, SOCK_STREAM, 0);
    if (sock_fd < 0) {
        perror("socket");
        exit(1);
    }
    
    // Resolve hostname
    struct hostent *he = gethostbyname(host);
    if (!he) {
        fprintf(stderr, "Could not resolve %s\n", host);
        exit(1);
    }
    
    // Connect to server
    memset(&server_addr, 0, sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    memcpy(&server_addr.sin_addr, he->h_addr_list[0], he->h_length);
    server_addr.sin_port = htons(port);
    
    if (connect(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
        perror("connect");
        exit(1);
    }
    
    printf("Connected to %s:%d\n", host, port);
    
    // Send and receive data
    while (fgets(buffer, sizeof(buffer), stdin)) {
        write(sock_fd, buffer, strlen(buffer));
        
        ssize_t bytes = read(sock_fd, buffer, sizeof(buffer) - 1);
        if (bytes > 0) {
            buffer[bytes] = '\0';
            printf("Server: %s", buffer);
        }
    }
    
    close(sock_fd);
    return 0;
}

Modern Address Resolution (getaddrinfo)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netdb.h>

int connect_to_server(const char *host, const char *port) {
    struct addrinfo hints, *result, *rp;
    int sock_fd;
    
    memset(&hints, 0, sizeof(hints));
    hints.ai_family = AF_UNSPEC;      // IPv4 or IPv6
    hints.ai_socktype = SOCK_STREAM;  // TCP
    
    int ret = getaddrinfo(host, port, &hints, &result);
    if (ret != 0) {
        fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
        return -1;
    }
    
    // Try each address until we connect
    for (rp = result; rp != NULL; rp = rp->ai_next) {
        sock_fd = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
        if (sock_fd < 0) continue;
        
        if (connect(sock_fd, rp->ai_addr, rp->ai_addrlen) == 0) {
            break;  // Success
        }
        
        close(sock_fd);
    }
    
    freeaddrinfo(result);
    
    if (rp == NULL) {
        fprintf(stderr, "Could not connect\n");
        return -1;
    }
    
    return sock_fd;
}

// IPv6-ready server
int create_server(const char *port) {
    struct addrinfo hints, *result;
    int server_fd;
    
    memset(&hints, 0, sizeof(hints));
    hints.ai_family = AF_INET6;       // IPv6 (also accepts IPv4)
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_flags = AI_PASSIVE;      // For bind()
    
    getaddrinfo(NULL, port, &hints, &result);
    
    server_fd = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    
    int opt = 0;
    setsockopt(server_fd, IPPROTO_IPV6, IPV6_V6ONLY, &opt, sizeof(opt));  // Accept IPv4 too
    
    opt = 1;
    setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    
    bind(server_fd, result->ai_addr, result->ai_addrlen);
    listen(server_fd, 10);
    
    freeaddrinfo(result);
    return server_fd;
}

UDP Server and Client

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#define PORT 8080
#define BUFFER_SIZE 1024

// UDP Server
void udp_server(void) {
    int sock_fd;
    struct sockaddr_in server_addr, client_addr;
    socklen_t client_len = sizeof(client_addr);
    char buffer[BUFFER_SIZE];
    
    sock_fd = socket(AF_INET, SOCK_DGRAM, 0);
    
    memset(&server_addr, 0, sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = INADDR_ANY;
    server_addr.sin_port = htons(PORT);
    
    bind(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr));
    
    printf("UDP server listening on port %d\n", PORT);
    
    while (1) {
        ssize_t bytes = recvfrom(sock_fd, buffer, sizeof(buffer) - 1, 0,
                                  (struct sockaddr*)&client_addr, &client_len);
        if (bytes < 0) continue;
        
        buffer[bytes] = '\0';
        printf("From %s:%d: %s",
               inet_ntoa(client_addr.sin_addr),
               ntohs(client_addr.sin_port),
               buffer);
        
        // Echo back
        sendto(sock_fd, buffer, bytes, 0,
               (struct sockaddr*)&client_addr, client_len);
    }
}

// UDP Client
void udp_client(const char *host, int port) {
    int sock_fd;
    struct sockaddr_in server_addr;
    char buffer[BUFFER_SIZE];
    
    sock_fd = socket(AF_INET, SOCK_DGRAM, 0);
    
    memset(&server_addr, 0, sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = inet_addr(host);
    server_addr.sin_port = htons(port);
    
    // UDP is connectionless, but connect() sets default destination
    connect(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr));
    
    while (fgets(buffer, sizeof(buffer), stdin)) {
        send(sock_fd, buffer, strlen(buffer), 0);
        
        ssize_t bytes = recv(sock_fd, buffer, sizeof(buffer) - 1, 0);
        if (bytes > 0) {
            buffer[bytes] = '\0';
            printf("Server: %s", buffer);
        }
    }
    
    close(sock_fd);
}

Non-Blocking I/O

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>

void set_nonblocking(int fd) {
    int flags = fcntl(fd, F_GETFL, 0);
    fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}

void nonblocking_server(void) {
    int server_fd = socket(AF_INET, SOCK_STREAM, 0);
    set_nonblocking(server_fd);
    
    // ... bind and listen ...
    
    while (1) {
        int client_fd = accept(server_fd, NULL, NULL);
        if (client_fd < 0) {
            if (errno == EAGAIN || errno == EWOULDBLOCK) {
                // No pending connections
                usleep(1000);
                continue;
            }
            perror("accept");
            continue;
        }
        
        set_nonblocking(client_fd);
        // Handle client...
    }
}

I/O Multiplexing with select()

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>

#define MAX_CLIENTS 100
#define BUFFER_SIZE 1024

void select_server(int port) {
    int server_fd;
    int client_fds[MAX_CLIENTS];
    int max_fd;
    fd_set read_fds;
    char buffer[BUFFER_SIZE];
    
    // Initialize client array
    for (int i = 0; i < MAX_CLIENTS; i++) {
        client_fds[i] = -1;
    }
    
    // Create and setup server socket
    server_fd = socket(AF_INET, SOCK_STREAM, 0);
    
    struct sockaddr_in addr = {
        .sin_family = AF_INET,
        .sin_addr.s_addr = INADDR_ANY,
        .sin_port = htons(port)
    };
    
    int opt = 1;
    setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
    listen(server_fd, 10);
    
    printf("Select server on port %d\n", port);
    
    while (1) {
        FD_ZERO(&read_fds);
        FD_SET(server_fd, &read_fds);
        max_fd = server_fd;
        
        // Add client sockets
        for (int i = 0; i < MAX_CLIENTS; i++) {
            if (client_fds[i] > 0) {
                FD_SET(client_fds[i], &read_fds);
                if (client_fds[i] > max_fd) {
                    max_fd = client_fds[i];
                }
            }
        }
        
        // Wait for activity
        int activity = select(max_fd + 1, &read_fds, NULL, NULL, NULL);
        if (activity < 0) {
            perror("select");
            continue;
        }
        
        // Check for new connections
        if (FD_ISSET(server_fd, &read_fds)) {
            int new_fd = accept(server_fd, NULL, NULL);
            if (new_fd >= 0) {
                printf("New connection: fd %d\n", new_fd);
                
                for (int i = 0; i < MAX_CLIENTS; i++) {
                    if (client_fds[i] < 0) {
                        client_fds[i] = new_fd;
                        break;
                    }
                }
            }
        }
        
        // Check client sockets
        for (int i = 0; i < MAX_CLIENTS; i++) {
            int fd = client_fds[i];
            if (fd > 0 && FD_ISSET(fd, &read_fds)) {
                ssize_t bytes = read(fd, buffer, sizeof(buffer) - 1);
                
                if (bytes <= 0) {
                    printf("Client disconnected: fd %d\n", fd);
                    close(fd);
                    client_fds[i] = -1;
                } else {
                    buffer[bytes] = '\0';
                    printf("From fd %d: %s", fd, buffer);
                    write(fd, buffer, bytes);  // Echo
                }
            }
        }
    }
}

I/O Multiplexing with epoll (Linux)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <netinet/in.h>

#define MAX_EVENTS 1024
#define BUFFER_SIZE 4096

void set_nonblocking(int fd) {
    fcntl(fd, F_SETFL, fcntl(fd, F_GETFL) | O_NONBLOCK);
}

void epoll_server(int port) {
    int server_fd, epoll_fd;
    struct epoll_event ev, events[MAX_EVENTS];
    char buffer[BUFFER_SIZE];
    
    // Create server socket
    server_fd = socket(AF_INET, SOCK_STREAM, 0);
    set_nonblocking(server_fd);
    
    struct sockaddr_in addr = {
        .sin_family = AF_INET,
        .sin_addr.s_addr = INADDR_ANY,
        .sin_port = htons(port)
    };
    
    int opt = 1;
    setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
    listen(server_fd, SOMAXCONN);
    
    // Create epoll instance
    epoll_fd = epoll_create1(0);
    
    // Add server socket to epoll
    ev.events = EPOLLIN;
    ev.data.fd = server_fd;
    epoll_ctl(epoll_fd, EPOLL_CTL_ADD, server_fd, &ev);
    
    printf("Epoll server on port %d\n", port);
    
    while (1) {
        int n = epoll_wait(epoll_fd, events, MAX_EVENTS, -1);
        
        for (int i = 0; i < n; i++) {
            if (events[i].data.fd == server_fd) {
                // New connection
                while (1) {
                    int client_fd = accept(server_fd, NULL, NULL);
                    if (client_fd < 0) break;
                    
                    set_nonblocking(client_fd);
                    
                    ev.events = EPOLLIN | EPOLLET;  // Edge-triggered
                    ev.data.fd = client_fd;
                    epoll_ctl(epoll_fd, EPOLL_CTL_ADD, client_fd, &ev);
                    
                    printf("New connection: fd %d\n", client_fd);
                }
            } else {
                // Client data
                int fd = events[i].data.fd;
                
                while (1) {
                    ssize_t bytes = read(fd, buffer, sizeof(buffer));
                    
                    if (bytes < 0) {
                        if (errno != EAGAIN) {
                            printf("Read error on fd %d\n", fd);
                            close(fd);
                        }
                        break;
                    }
                    
                    if (bytes == 0) {
                        printf("Client disconnected: fd %d\n", fd);
                        close(fd);
                        break;
                    }
                    
                    write(fd, buffer, bytes);  // Echo
                }
            }
        }
    }
}

Socket Options

#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>

void configure_socket(int fd) {
    int opt;
    struct timeval tv;
    struct linger ling;
    
    // Reuse address (avoid "Address already in use")
    opt = 1;
    setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    
    // Reuse port (multiple processes on same port)
    opt = 1;
    setsockopt(fd, SOL_SOCKET, SO_REUSEPORT, &opt, sizeof(opt));
    
    // Keep-alive
    opt = 1;
    setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &opt, sizeof(opt));
    
    // Send/receive buffer sizes
    opt = 256 * 1024;
    setsockopt(fd, SOL_SOCKET, SO_SNDBUF, &opt, sizeof(opt));
    setsockopt(fd, SOL_SOCKET, SO_RCVBUF, &opt, sizeof(opt));
    
    // Receive timeout
    tv.tv_sec = 30;
    tv.tv_usec = 0;
    setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
    
    // Linger on close
    ling.l_onoff = 1;
    ling.l_linger = 5;  // seconds
    setsockopt(fd, SOL_SOCKET, SO_LINGER, &ling, sizeof(ling));
    
    // TCP-specific options
    
    // Disable Nagle's algorithm (for low latency)
    opt = 1;
    setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &opt, sizeof(opt));
    
    // Quick ACK
    opt = 1;
    setsockopt(fd, IPPROTO_TCP, TCP_QUICKACK, &opt, sizeof(opt));
}

HTTP Server Example

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>

#define PORT 8080
#define BUFFER_SIZE 4096

const char *response_template =
    "HTTP/1.1 200 OK\r\n"
    "Content-Type: text/html\r\n"
    "Content-Length: %zu\r\n"
    "Connection: close\r\n"
    "\r\n"
    "%s";

const char *html_template =
    "<!DOCTYPE html>\n"
    "<html><head><title>C HTTP Server</title></head>\n"
    "<body><h1>Hello from C!</h1><p>Path: %s</p></body></html>\n";

void handle_request(int client_fd) {
    char buffer[BUFFER_SIZE];
    char path[256] = "/";
    char html[1024];
    char response[BUFFER_SIZE];
    
    // Read request
    ssize_t bytes = read(client_fd, buffer, sizeof(buffer) - 1);
    if (bytes <= 0) return;
    buffer[bytes] = '\0';
    
    // Parse path (very simple)
    sscanf(buffer, "GET %255s", path);
    
    printf("Request for: %s\n", path);
    
    // Generate response
    snprintf(html, sizeof(html), html_template, path);
    snprintf(response, sizeof(response), response_template, strlen(html), html);
    
    // Send response
    write(client_fd, response, strlen(response));
}

int main(void) {
    int server_fd;
    struct sockaddr_in addr;
    
    server_fd = socket(AF_INET, SOCK_STREAM, 0);
    
    int opt = 1;
    setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
    
    addr.sin_family = AF_INET;
    addr.sin_addr.s_addr = INADDR_ANY;
    addr.sin_port = htons(PORT);
    
    bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
    listen(server_fd, 10);
    
    printf("HTTP server on http://localhost:%d\n", PORT);
    
    while (1) {
        int client_fd = accept(server_fd, NULL, NULL);
        if (client_fd >= 0) {
            handle_request(client_fd);
            close(client_fd);
        }
    }
    
    return 0;
}

Exercises

1

Chat Server

Build a multi-client chat server where messages are broadcast to all connected clients.
2

File Transfer

Implement a simple file transfer protocol with upload/download commands.
3

HTTP Client

Build an HTTP client that can make GET requests and handle chunked transfer encoding.
4

High-Performance Server

Build a server using epoll that can handle 10,000+ concurrent connections.

Next Up

Build a Shell

Apply your knowledge by building a Unix shell