Network Programming
The Berkeley sockets API is the foundation of network programming on Unix-like systems. Let’s master it.Socket Fundamentals
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┌─────────────────────────────────────────────────────────────────────────────┐
│ TCP Connection Flow │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ SERVER CLIENT │
│ ┌─────────┐ ┌─────────┐ │
│ │ socket()│ │ socket()│ │
│ └────┬────┘ └────┬────┘ │
│ │ │ │
│ ┌────▼────┐ │ │
│ │ bind() │ │ │
│ └────┬────┘ │ │
│ │ │ │
│ ┌────▼────┐ │ │
│ │ listen()│ │ │
│ └────┬────┘ │ │
│ │ │ │
│ ┌────▼────┐ connect() ┌────▼────┐ │
│ │ accept()│◄─────────────────────────────│connect()│ │
│ └────┬────┘ └────┬────┘ │
│ │ │ │
│ │ read()/write() │ │
│ │◄──────────────────────────────────────▶ │
│ │ │ │
│ ┌────▼────┐ ┌────▼────┐ │
│ │ close() │ │ close() │ │
│ └─────────┘ └─────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
TCP Server
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BACKLOG 10
#define BUFFER_SIZE 1024
int main(void) {
int server_fd, client_fd;
struct sockaddr_in server_addr, client_addr;
socklen_t client_len = sizeof(client_addr);
char buffer[BUFFER_SIZE];
// Create socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd < 0) {
perror("socket");
exit(1);
}
// Allow address reuse
int opt = 1;
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
// Bind to address
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY; // All interfaces
server_addr.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
perror("bind");
exit(1);
}
// Listen for connections
if (listen(server_fd, BACKLOG) < 0) {
perror("listen");
exit(1);
}
printf("Server listening on port %d\n", PORT);
while (1) {
// Accept connection
client_fd = accept(server_fd, (struct sockaddr*)&client_addr, &client_len);
if (client_fd < 0) {
perror("accept");
continue;
}
printf("Client connected: %s:%d\n",
inet_ntoa(client_addr.sin_addr),
ntohs(client_addr.sin_port));
// Handle client
ssize_t bytes;
while ((bytes = read(client_fd, buffer, sizeof(buffer) - 1)) > 0) {
buffer[bytes] = '\0';
printf("Received: %s", buffer);
// Echo back
write(client_fd, buffer, bytes);
}
printf("Client disconnected\n");
close(client_fd);
}
close(server_fd);
return 0;
}
TCP Client
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define BUFFER_SIZE 1024
int main(int argc, char *argv[]) {
if (argc != 3) {
fprintf(stderr, "Usage: %s <host> <port>\n", argv[0]);
exit(1);
}
const char *host = argv[1];
int port = atoi(argv[2]);
int sock_fd;
struct sockaddr_in server_addr;
char buffer[BUFFER_SIZE];
// Create socket
sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0) {
perror("socket");
exit(1);
}
// Resolve hostname
struct hostent *he = gethostbyname(host);
if (!he) {
fprintf(stderr, "Could not resolve %s\n", host);
exit(1);
}
// Connect to server
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
memcpy(&server_addr.sin_addr, he->h_addr_list[0], he->h_length);
server_addr.sin_port = htons(port);
if (connect(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
perror("connect");
exit(1);
}
printf("Connected to %s:%d\n", host, port);
// Send and receive data
while (fgets(buffer, sizeof(buffer), stdin)) {
write(sock_fd, buffer, strlen(buffer));
ssize_t bytes = read(sock_fd, buffer, sizeof(buffer) - 1);
if (bytes > 0) {
buffer[bytes] = '\0';
printf("Server: %s", buffer);
}
}
close(sock_fd);
return 0;
}
Modern Address Resolution (getaddrinfo)
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netdb.h>
int connect_to_server(const char *host, const char *port) {
struct addrinfo hints, *result, *rp;
int sock_fd;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC; // IPv4 or IPv6
hints.ai_socktype = SOCK_STREAM; // TCP
int ret = getaddrinfo(host, port, &hints, &result);
if (ret != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
return -1;
}
// Try each address until we connect
for (rp = result; rp != NULL; rp = rp->ai_next) {
sock_fd = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock_fd < 0) continue;
if (connect(sock_fd, rp->ai_addr, rp->ai_addrlen) == 0) {
break; // Success
}
close(sock_fd);
}
freeaddrinfo(result);
if (rp == NULL) {
fprintf(stderr, "Could not connect\n");
return -1;
}
return sock_fd;
}
// IPv6-ready server
int create_server(const char *port) {
struct addrinfo hints, *result;
int server_fd;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET6; // IPv6 (also accepts IPv4)
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // For bind()
getaddrinfo(NULL, port, &hints, &result);
server_fd = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
int opt = 0;
setsockopt(server_fd, IPPROTO_IPV6, IPV6_V6ONLY, &opt, sizeof(opt)); // Accept IPv4 too
opt = 1;
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
bind(server_fd, result->ai_addr, result->ai_addrlen);
listen(server_fd, 10);
freeaddrinfo(result);
return server_fd;
}
UDP Server and Client
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
// UDP Server
void udp_server(void) {
int sock_fd;
struct sockaddr_in server_addr, client_addr;
socklen_t client_len = sizeof(client_addr);
char buffer[BUFFER_SIZE];
sock_fd = socket(AF_INET, SOCK_DGRAM, 0);
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(PORT);
bind(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr));
printf("UDP server listening on port %d\n", PORT);
while (1) {
ssize_t bytes = recvfrom(sock_fd, buffer, sizeof(buffer) - 1, 0,
(struct sockaddr*)&client_addr, &client_len);
if (bytes < 0) continue;
buffer[bytes] = '\0';
printf("From %s:%d: %s",
inet_ntoa(client_addr.sin_addr),
ntohs(client_addr.sin_port),
buffer);
// Echo back
sendto(sock_fd, buffer, bytes, 0,
(struct sockaddr*)&client_addr, client_len);
}
}
// UDP Client
void udp_client(const char *host, int port) {
int sock_fd;
struct sockaddr_in server_addr;
char buffer[BUFFER_SIZE];
sock_fd = socket(AF_INET, SOCK_DGRAM, 0);
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr(host);
server_addr.sin_port = htons(port);
// UDP is connectionless, but connect() sets default destination
connect(sock_fd, (struct sockaddr*)&server_addr, sizeof(server_addr));
while (fgets(buffer, sizeof(buffer), stdin)) {
send(sock_fd, buffer, strlen(buffer), 0);
ssize_t bytes = recv(sock_fd, buffer, sizeof(buffer) - 1, 0);
if (bytes > 0) {
buffer[bytes] = '\0';
printf("Server: %s", buffer);
}
}
close(sock_fd);
}
Non-Blocking I/O
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
void set_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}
void nonblocking_server(void) {
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
set_nonblocking(server_fd);
// ... bind and listen ...
while (1) {
int client_fd = accept(server_fd, NULL, NULL);
if (client_fd < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
// No pending connections
usleep(1000);
continue;
}
perror("accept");
continue;
}
set_nonblocking(client_fd);
// Handle client...
}
}
I/O Multiplexing with select()
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define MAX_CLIENTS 100
#define BUFFER_SIZE 1024
void select_server(int port) {
int server_fd;
int client_fds[MAX_CLIENTS];
int max_fd;
fd_set read_fds;
char buffer[BUFFER_SIZE];
// Initialize client array
for (int i = 0; i < MAX_CLIENTS; i++) {
client_fds[i] = -1;
}
// Create and setup server socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_addr.s_addr = INADDR_ANY,
.sin_port = htons(port)
};
int opt = 1;
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
listen(server_fd, 10);
printf("Select server on port %d\n", port);
while (1) {
FD_ZERO(&read_fds);
FD_SET(server_fd, &read_fds);
max_fd = server_fd;
// Add client sockets
for (int i = 0; i < MAX_CLIENTS; i++) {
if (client_fds[i] > 0) {
FD_SET(client_fds[i], &read_fds);
if (client_fds[i] > max_fd) {
max_fd = client_fds[i];
}
}
}
// Wait for activity
int activity = select(max_fd + 1, &read_fds, NULL, NULL, NULL);
if (activity < 0) {
perror("select");
continue;
}
// Check for new connections
if (FD_ISSET(server_fd, &read_fds)) {
int new_fd = accept(server_fd, NULL, NULL);
if (new_fd >= 0) {
printf("New connection: fd %d\n", new_fd);
for (int i = 0; i < MAX_CLIENTS; i++) {
if (client_fds[i] < 0) {
client_fds[i] = new_fd;
break;
}
}
}
}
// Check client sockets
for (int i = 0; i < MAX_CLIENTS; i++) {
int fd = client_fds[i];
if (fd > 0 && FD_ISSET(fd, &read_fds)) {
ssize_t bytes = read(fd, buffer, sizeof(buffer) - 1);
if (bytes <= 0) {
printf("Client disconnected: fd %d\n", fd);
close(fd);
client_fds[i] = -1;
} else {
buffer[bytes] = '\0';
printf("From fd %d: %s", fd, buffer);
write(fd, buffer, bytes); // Echo
}
}
}
}
}
I/O Multiplexing with epoll (Linux)
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define MAX_EVENTS 1024
#define BUFFER_SIZE 4096
void set_nonblocking(int fd) {
fcntl(fd, F_SETFL, fcntl(fd, F_GETFL) | O_NONBLOCK);
}
void epoll_server(int port) {
int server_fd, epoll_fd;
struct epoll_event ev, events[MAX_EVENTS];
char buffer[BUFFER_SIZE];
// Create server socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
set_nonblocking(server_fd);
struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_addr.s_addr = INADDR_ANY,
.sin_port = htons(port)
};
int opt = 1;
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
listen(server_fd, SOMAXCONN);
// Create epoll instance
epoll_fd = epoll_create1(0);
// Add server socket to epoll
ev.events = EPOLLIN;
ev.data.fd = server_fd;
epoll_ctl(epoll_fd, EPOLL_CTL_ADD, server_fd, &ev);
printf("Epoll server on port %d\n", port);
while (1) {
int n = epoll_wait(epoll_fd, events, MAX_EVENTS, -1);
for (int i = 0; i < n; i++) {
if (events[i].data.fd == server_fd) {
// New connection
while (1) {
int client_fd = accept(server_fd, NULL, NULL);
if (client_fd < 0) break;
set_nonblocking(client_fd);
ev.events = EPOLLIN | EPOLLET; // Edge-triggered
ev.data.fd = client_fd;
epoll_ctl(epoll_fd, EPOLL_CTL_ADD, client_fd, &ev);
printf("New connection: fd %d\n", client_fd);
}
} else {
// Client data
int fd = events[i].data.fd;
while (1) {
ssize_t bytes = read(fd, buffer, sizeof(buffer));
if (bytes < 0) {
if (errno != EAGAIN) {
printf("Read error on fd %d\n", fd);
close(fd);
}
break;
}
if (bytes == 0) {
printf("Client disconnected: fd %d\n", fd);
close(fd);
break;
}
write(fd, buffer, bytes); // Echo
}
}
}
}
}
Socket Options
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#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
void configure_socket(int fd) {
int opt;
struct timeval tv;
struct linger ling;
// Reuse address (avoid "Address already in use")
opt = 1;
setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
// Reuse port (multiple processes on same port)
opt = 1;
setsockopt(fd, SOL_SOCKET, SO_REUSEPORT, &opt, sizeof(opt));
// Keep-alive
opt = 1;
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &opt, sizeof(opt));
// Send/receive buffer sizes
opt = 256 * 1024;
setsockopt(fd, SOL_SOCKET, SO_SNDBUF, &opt, sizeof(opt));
setsockopt(fd, SOL_SOCKET, SO_RCVBUF, &opt, sizeof(opt));
// Receive timeout
tv.tv_sec = 30;
tv.tv_usec = 0;
setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
// Linger on close
ling.l_onoff = 1;
ling.l_linger = 5; // seconds
setsockopt(fd, SOL_SOCKET, SO_LINGER, &ling, sizeof(ling));
// TCP-specific options
// Disable Nagle's algorithm (for low latency)
opt = 1;
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &opt, sizeof(opt));
// Quick ACK
opt = 1;
setsockopt(fd, IPPROTO_TCP, TCP_QUICKACK, &opt, sizeof(opt));
}
HTTP Server Example
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFFER_SIZE 4096
const char *response_template =
"HTTP/1.1 200 OK\r\n"
"Content-Type: text/html\r\n"
"Content-Length: %zu\r\n"
"Connection: close\r\n"
"\r\n"
"%s";
const char *html_template =
"<!DOCTYPE html>\n"
"<html><head><title>C HTTP Server</title></head>\n"
"<body><h1>Hello from C!</h1><p>Path: %s</p></body></html>\n";
void handle_request(int client_fd) {
char buffer[BUFFER_SIZE];
char path[256] = "/";
char html[1024];
char response[BUFFER_SIZE];
// Read request
ssize_t bytes = read(client_fd, buffer, sizeof(buffer) - 1);
if (bytes <= 0) return;
buffer[bytes] = '\0';
// Parse path (very simple)
sscanf(buffer, "GET %255s", path);
printf("Request for: %s\n", path);
// Generate response
snprintf(html, sizeof(html), html_template, path);
snprintf(response, sizeof(response), response_template, strlen(html), html);
// Send response
write(client_fd, response, strlen(response));
}
int main(void) {
int server_fd;
struct sockaddr_in addr;
server_fd = socket(AF_INET, SOCK_STREAM, 0);
int opt = 1;
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(PORT);
bind(server_fd, (struct sockaddr*)&addr, sizeof(addr));
listen(server_fd, 10);
printf("HTTP server on http://localhost:%d\n", PORT);
while (1) {
int client_fd = accept(server_fd, NULL, NULL);
if (client_fd >= 0) {
handle_request(client_fd);
close(client_fd);
}
}
return 0;
}
Exercises
1
Chat Server
Build a multi-client chat server where messages are broadcast to all connected clients.
2
File Transfer
Implement a simple file transfer protocol with upload/download commands.
3
HTTP Client
Build an HTTP client that can make GET requests and handle chunked transfer encoding.
4
High-Performance Server
Build a server using epoll that can handle 10,000+ concurrent connections.
Next Up
Build a Shell
Apply your knowledge by building a Unix shell