🚀 What is Low Level Design?
Low Level Design (LLD) is the bridge between system architecture and working code. While High Level Design (HLD) answers “what components do we need?”, LLD answers “how do we implement each component with clean, maintainable, extensible code?”.Classes & Objects
Design classes, interfaces, and their relationships using OOP principles
Design Patterns
Apply proven Gang of Four solutions to common problems
Clean Code
Write maintainable, extensible, testable code using SOLID
📊 Course Stats
6+
Case Studies
23
Design Patterns
5
SOLID Principles
45 min
Interview Framework
✅ Prerequisites
Before diving into LLD, make sure you’re comfortable with:Programming Fundamentals
Programming Fundamentals
- Variables, functions, loops, conditionals
- Basic data structures (arrays, dictionaries, sets)
- At least one OOP language (Python, Java, C++, TypeScript)
Basic OOP Concepts
Basic OOP Concepts
- Classes and objects
- Methods and attributes
- Basic inheritance
🎯 Learning Path
Follow this structured 4-week journey to master LLD:1
Week 1: Master OOP Fundamentals
Goal: Build a rock-solid foundation with the four pillars of OOPPractice: Build a simple
OOP Concepts
Encapsulation, Abstraction, Inheritance, Polymorphism
OOP Deep Dive
Beginner-friendly explanations with real-world examples
BankAccount class with proper encapsulation2
Week 2: Learn SOLID Principles
Goal: Write code that’s easy to maintain, test, and extendPractice: Refactor a “God class” into well-separated components
SOLID in Practice
Real refactoring examples for each principle
SOLID Deep Dive
Step-by-step guide with before/after comparisons
3
Week 3: Study Design Patterns
Goal: Learn the Gang of Four patterns and when to apply themFocus on: Factory, Strategy, Observer, State, Singleton (covers 80% of interviews)
Design Patterns
Creational, Structural, and Behavioral patterns
UML Diagrams
Class diagrams and sequence diagrams for interviews
4
Week 4: Practice Case Studies
Goal: Apply everything to real-world problems under time pressurePractice: Time yourself - complete each case study in 45 minutes
Parking Lot
🟢 Beginner
Vending Machine
🟢 Beginner - State Pattern
LRU Cache
🟡 Intermediate - Data Structures
Movie Ticket
🟡 Intermediate - Concurrency
Chess Game
🟡 Intermediate
Elevator
🔴 Advanced
🏆 Why LLD Matters for Interviews
LLD rounds are make-or-break at top tech companies. They test if you can translate high-level ideas into working, maintainable, production-ready code.Companies with LLD Rounds: Google, Amazon, Microsoft, Meta, Apple, Uber, Airbnb, Stripe, and most Series B+ startups include LLD in their interview process.
Object-Oriented Thinking
Can you identify the right abstractions and model real-world entities as classes?
Pattern Recognition
Do you recognize when to apply Factory, Strategy, Observer, State patterns?
Code Quality
Is your code clean, readable, following naming conventions and best practices?
Trade-off Analysis
Can you explain WHY you chose one approach over another with pros/cons?
Extensibility
Can your design handle new requirements without rewriting existing code?
Edge Case Handling
Do you consider concurrency, errors, null cases, and boundary conditions?
What Interviewers Actually Evaluate
| Criteria | Weight | What They Look For |
|---|---|---|
| Requirement Gathering | 10% | Do you ask the right clarifying questions? |
| Class Design | 25% | Are your classes well-named, single-purpose, properly related? |
| Design Patterns | 20% | Do you apply appropriate patterns without over-engineering? |
| Code Quality | 20% | Is your code clean, readable, and following conventions? |
| SOLID Principles | 15% | Does your design follow SOLID? Can you explain violations? |
| Communication | 10% | Did you explain your thinking throughout the process? |
📋 The LLD Interview Framework (45 min)
Master this framework to ace any LLD interview:- Overview
- Phase 1: Requirements
- Phase 2: Core Design
- Phase 3: Deep Dive
- Phase 4: Discussion
📚 Common LLD Interview Problems
By Difficulty Level
🟢 Beginner (Start Here)
🟢 Beginner (Start Here)
🟡 Intermediate (Build Skills)
🟡 Intermediate (Build Skills)
| Problem | Key Concepts | Case Study |
|---|---|---|
| Elevator System | State pattern, Scheduling | View → |
| Chess Game | Polymorphism, Command | View → |
| Hotel Booking | Reservation, Concurrency | View → |
| Movie Ticket Booking | Seat allocation, Transactions | Start → |
| Food Delivery App | Multiple actors, State | Coming Soon |
| Online Shopping Cart | Order flow, Discounts | Coming Soon |
🔴 Advanced (Master Level)
🔴 Advanced (Master Level)
| Problem | Key Concepts | Case Study |
|---|---|---|
| Ride Sharing (Uber/Ola) | Matching, Real-time, Location | Coming Soon |
| Social Media Feed | Observer, Timeline, Caching | Coming Soon |
| Stock Exchange | Order matching, Concurrency | Coming Soon |
| Splitwise | Graph, Debt simplification | Coming Soon |
| Rate Limiter | Token bucket, Sliding window | Coming Soon |
By Design Pattern Focus
| Pattern | Best Practice Problems |
|---|---|
| Strategy | Payment processing, Shipping methods, Pricing |
| Factory | Vehicle creation, Notification channels |
| Observer | Stock alerts, Order status, Movie Booking |
| State | Order lifecycle, Elevator, Vending Machine |
| Decorator | Coffee shop, Pizza toppings, Permissions |
| Singleton | Database connection, Configuration, Logger |
| HashMap + DLL | LRU Cache, Browser History |
🔧 Quick Reference: Core Concepts
The Four Pillars of OOP
SOLID Principles One-Liners
| Principle | Rule | Example |
|---|---|---|
| Single Responsibility | One class, one reason to change | Order shouldn’t send emails |
| Open/Closed | Extend, don’t modify | Add new PaymentMethod, don’t edit old ones |
| Liskov Substitution | Subtypes are substitutable | Penguin shouldn’t break Bird.fly() |
| Interface Segregation | Small, focused interfaces | Readable vs ReadableWritable |
| Dependency Inversion | Depend on abstractions | Inject Database, not PostgreSQL |
Pattern Quick Reference
📖 Case Studies
🅿️ Parking Lot System
Multi-floor parking with different vehicle types, pricing, and slot allocation
Beginner Strategy Pattern
Beginner Strategy Pattern
📚 Library Management
Books, members, borrowing, fines, and reservations with search
Beginner CRUD
Beginner CRUD
🛗 Elevator System
Multiple elevators with smart scheduling algorithms
Intermediate State Pattern
Intermediate State Pattern
♟️ Chess Game
Full chess implementation with piece movement and game rules
Intermediate Polymorphism
Intermediate Polymorphism
🏨 Hotel Booking
Room booking, reservations, and cancellation with concurrency
Intermediate Transactions
Intermediate Transactions
🏧 ATM System
Cash withdrawal, deposits, and balance inquiry with state machine
Beginner State Pattern
Beginner State Pattern
💡 Pro Tips for LLD Interviews
Start Simple, Then Extend
Start Simple, Then Extend
Don’t try to build the perfect design upfront. Start with core classes that work, then add complexity. Interviewers want to see your iterative thinking.
Think Out Loud
Think Out Loud
Explain your reasoning as you design. “I’m making this an interface because we might have multiple implementations” shows depth.
Ask Clarifying Questions
Ask Clarifying Questions
Don’t assume. Ask about scale, users, and constraints. This shows you think like a senior engineer.
Know Your Patterns
Know Your Patterns
Memorize when to use Factory, Strategy, Observer, and State. These cover 80% of LLD interviews.
Consider Extensibility
Consider Extensibility
Design so new requirements don’t require rewriting. “If we need to add X later, we just create a new class implementing Y.”
Handle Edge Cases
Handle Edge Cases
Mention concurrency, null checks, and error handling. Even if you don’t implement them, show you’re aware.